And unlike in previous Resident Evils featuring multiple playable protagonists, you will actually want to make the most out of both characters. Revelations 2 enables you to swap between Claire and Moira freely, save for the tutorial sections. Teamwork (with a crowbar) is the strongest power of allĪs powerful (or useful) as Claire and Moira are separately, expert players should get the most out of them in combination. Claire and Moira may have just as many goofy co-op moments of boosting each other over walls, but their distinct skills give a different experience to each player (or a more diverse experience to a solo player swapping between them). Both characters had largely the same effectiveness with the same weapon arsenal, leaving each player’s usage more toward server hosts or aesthetic preference than anything substantial. Capcom seemed to have built co-op characters largely for another human player. Prior Resident Evil character teams were mostly equal in terms of capability. Bosses come equipped with visors or masks, but even they can be briefly slowed by Moira’s deft home appliance wielding. Similar to Remedy’s survival horror-shooter Alan Wake, Moira can use the flashlight’s beam to blind and stun most oncoming enemies. While she eventually picks up a crowbar, her primary weapon is a flashlight. She also has a knife that effectively stops an infected’s attack cold, albeit dealing little damage.ĭue to her skittishness around guns, Moira prefers the tactical approach to horde-thinning. The expected arsenal of a handgun, shotgun, and assault weapon eventually find their way to her, as does the franchise’s penchant for scarce ammo supplies. Series regular Claire carries over her firearms experience from her prior dealings with the undead. Luckily for the young girl, she is trapped with the experienced badassery of Claire Redfield.Ĭlaire and Moira make up the core team in Resident Evil Revelations 2, and each bring a their own skill sets against the diseased hordes. But given her situation, trapped in a prison complex with a throng of infected inmates twice (and sometimes three times) her size, fear of firearms is still a bit of a handicap. Moira will bob and weave to get out of your line of sight, a refreshing chance of pace from AI companions always being in your way. While an unfortunate phobia to have, unlike Sheva, Moira will physically do her best to avoid being in Claire’s crosshairs. She brought up that little fact toward the middle of my recent demo, hinting back at an event in an earlier episode.
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